Player-input tool

Plan a mining run

Use a sample from your own server to estimate pace and time. No hidden drop rate is assumed.

Observed data · v1

Observed value per minute

Sample value

Estimated blocks

Estimated time

Target progress

0%

Target:

How to read this result

Add a sample and target to see a planning estimate.

Assumptions: your sample is representative, the value is measured in the game's visible unit, and no hidden multiplier or future update is modeled.

Saved plans

Saved only in this browser. Keep up to five named plans.

How to use this planner

  1. Mine a small sample of similar Diamond Lucky Blocks.
  2. Record the visible value, block count and elapsed seconds.
  3. Choose a pace, target value or target block mode.
  4. Use the estimate to decide whether the run fits your session, then recheck after updates.

Data scope

Lucky Block World does not publish an official block-value, break-time or drop-rate table. The planner deliberately uses player-supplied observations and labels the result as an estimate.

Data version: observed-mining-v1

What the result means

Value per minute: your observed sample value normalized to sixty seconds.

Estimated blocks: a target converted using the average value per block in your sample.

Estimated time: a planning estimate based on the sample pace.

Observed data: no official block-value or drop-rate table is substituted for your own evidence.

Assumptions and limitations

The planner assumes your sample is representative and that the visible value unit is consistent. It does not model hidden multipliers, special block tables, private-server modifiers, inventory loss, future updates or unconfirmed drop rates.

Frequently Asked Questions

What inputs should I record?

Record the total value of a small sample of blocks, the number of blocks, and the time spent breaking them. Use a few samples instead of a single lucky drop.

Does this reveal an official drop rate?

No. It only calculates from your own observed inputs and does not infer hidden rates, item odds or server modifiers.